I am a freelance digital compositor, 3D generalist and TD based in Munich, Germany. After studying media design I landed my first professional role in 2010, as a motion graphics animator.
My career started out in commercials but has expanded over the years into feature films and animation. During this time I have gained experience in almost every department in the vfx pipeline, most notably compositing, lighting/rendering and technical animation.
My weapons of choice are Nuke for compositing, Maya and Houdini for most of my 3D work. I also do a lot of Python scripting and more recently started developing with C++.
Feel free to contact me if you have any questions regarding my work or if you are interested in any kind of collaboration.
nuke
houdini
maya
mari
python
cpp
centos